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Journey to mars

Prototype Goal: To create a first person virtual reality horror experience where the player takes on the role of the first astronautical explorer to descend upon the Martian terrain. Survive and uncover strange artifacts.

Journey To Mars is an 8-week project I developed and produced where the player takes on the role of the first explorer to navigate the Martian Terrain. During this time, I gradually learned how to script in C# and utilize the Unity engine with Virtual Reality integration. This was a personal project that I led with a sound designer and 3D modeler. We all worked on the writing of the game’s narrative.

CONVERTED TEXT-TO-SPEECH DIALOGUE INTO DYNAMICALLY GENERATED SUBTITLES

The artificial intelligence in the game, utilizing a Text-To-Speech system that synthesizes a real human voice, provides information through dialogue lines when the player gazes at an object of interest. After purchasing a Unity store asset, I was able to type up lines of dialogue text that would then convert the lines to sound files read by the operating system’s chosen TTS voice. I utilized the asset’s exportation feature that created a .csv file containing the written dialogue along with the relevant voice actor names as an unbroken string. I created a script that parsed these string files and returned the desired dialogue line so that it may be implemented into the visual subtitle’s text box.

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