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Prototypes

​This page contains prototypes that are experiments in game design. They were developed mostly on my own to help me evaluate whether or not a particular game / concept would be good enough to work on and invest several months/years of time and effort into.

A fully-functioning airline management simulation. This includes aircraft flying routes designated by the player, creating a queue system for aircraft that are navigating airports, and implementing various other behaviors familiar to aircraft and airports

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A comedic romp of a game, in Unreal Engine, with a team of 4 over the course of a week for the 2019 Epic MegaJam

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A social-simulation, lifestyle game of the everyday house and street cat

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A first person virtual reality horror experience where the player takes on the role of the first astronautical explorer to descend upon the Martian terrain. Survive and uncover strange artifacts

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Moon Tide is an atmospheric game level with mystery and puzzle elements. Interact with the scene in this strange and surreal dreamscape to uncover what happened

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To simulate the moves of an entire game of chess using Portable Game Notations

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game jams

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